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Old May 16, 2007, 08:09 PM // 20:09   #1
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Default Monuments and GW2

In the features for GW:EN it says monuments can be constructed to allow access to unique items and titles.
Some titles can only be done in GW2 if a simalar one in GW1 is done???

Which brings me to my second question (which ends off with 'fancy' science stuff)

When I buy GW2 and play and it asks me for account from GW1 for items and such. Is that it or if i go back on GW2 will my achivements be availible after making GW2 account or only on start up?

As GW1 is now, 200 years before GW2, then will anything i do now will affect GW2 even if i do it after i started GW2 as I still did it 200 GAME years ago even if it's 2 REAL weeks later.
I'm not saying if i ever do this in GW1 then GW2 should start with it as i doubt Anet employ many psycics that can see what title i will max before i do it, but if i do something in GW1 even after starting GW2, GW2 should be effected

phew that was long
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Old May 16, 2007, 08:22 PM // 20:22   #2
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We'll let you know in a year and a half. Thanks for playing. :P

Seriously, we don't know. It's just a little too soon for that. The Devs have given us hints to pique our interest.
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Old May 16, 2007, 08:40 PM // 20:40   #3
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Guild Wars 2 is the new Guild Wars game currently in development by ArenaNet. It was first announced in the May 2007 PC Gamer Magazine which outlines several core changes from the original Guild Wars. It is expected to go to beta test in the second half of 2008. No release date has been confirmed.





General

Races

Guild Wars 2 will introduce playable races other than human. The four new playable races announced so far are: Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.
Character development

There will be a single character system, a character will not have a type like at present. A single character can be used for any of the three types of game play; PvE, World PvP and Structured PvP.
The level cap of 20 will be raised, no maximum level has been given and it has been suggested that there may be no maximum. The exact implementation has not been announced and is the subject of speculation in the community as it is not clear how this will affect gameplay such as area design and game balance. There has been mention of a side-kick system when a higher level character will enhance a lower level companions abilities, although there are few concrete details available about this system.
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters.
Marriages and auction houses may be implemented.
Controls

The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axischaracters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced. to the game which will allow
Pricing and continued support

The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.
There will be no monthly fee associated with Guild Wars 2. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.
The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted.
PvE

Setting

The campaign will be set in Tyria two hundred and fifty years into the future from the original campaign.
Guild Wars 2 will still have instances, but also claims more advanced persistence. For example, this might include different quests becoming available depending on the outcome of a particular fight.
There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Guild Wars 2 will depart from a single monolithic storyline, instead using smaller story arcs - allowing the player more of a sandbox environment to play in.
Characters

Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North.
The professions are being designed so that they are all viable for both solo and group play.
Companions

The system of companions and allies is being reworked. Companions will have customisability similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.
PvP

There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.
World PvP

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going. Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists. According to the Gamespy interview, there will be 4 factions players can belong to fighting against each other, as well as a 5th faction representing a common enemy. Whether players can switch allegiance is currently unknown, but likely.
Structured PvP

Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
Notes
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Old May 16, 2007, 09:17 PM // 21:17   #4
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lol, you're on the ball today Lonesamurai. =)
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Old May 16, 2007, 09:43 PM // 21:43   #5
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Quote:
Originally Posted by Mournblade
lol, you're on the ball today Lonesamurai. =)
Why thank you sir
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